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The Assembly of Iron
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80
  • Ruby Sanctum -Trash packs  |  Thursday, July 1, 2010 - 9:59 AM

Charscale Assaulter

Abilities:
  •   Cleave — Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.
  •   Shockwave — Sends a wave of force in front of the caster, causing 12600 to 15400 damage and stunning all enemy targets within 15 yards in a frontal cone for 2 sec.

Charscale Commander

Abilities


  •   Mortal Strike — Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
  •   Rallying Shout — Rallies allies to support each other in battle, increasing each unit's damage dealt by 25% for each other friendly unit within 8 yards.

Charscale Elite

Abilities

  •   Skull Crack — Inflicts weapon damage plus additional damage to an enemy, stunning it for 2 sec.

Charscale Invoker

Abilities

  •   Flame Wave — A wave of flame radiates outward from the caster, damaging all enemies within 10 yards the blast for 8721 to 10279 Fire damage, knocking them back and dazing them for 6 sec.
  •   Scorch — Scorches an enemy for 7400 to 8600 Fire damage.

Strat:

    These mobs come in a variety of packs, the first two packs (there are 4 such packs in the instance, 2 to the right and 2 to the left of the entrance) are 2 X Invokers + 1 X Assaulter.
        This pack configuration is reasonably handled by having one Tank take both Invokers and move them away from the raid and away from the Assaulter.   The second tank grabs the Assaulter and issolates him away from the Invokers.  All ranged DPS stays > 15 yrds away, melee positions behind the Assaulter and everyone single targets him down.  The second tank then single taunts one of the Invokers over to his tanking position and the raid single targets him down, again with range maintaining a distance > 10 yds.  Once dead the raid takes down the last invoker with the same relative positioning.

    The next configuration consists of 1 X Commander, 2X Invokers, and 2X Assaulters.  There are two of these pack configurations in the instance, 1 that pats on the left back of the center area and on that pats on the right back of the center area.  Both packs should be taken down to avoid them joining the battle with the final boss and to allow safe passage to the 3rd mini boss.
    These packs are best dealt with using the wide open center area.  Position the raid in the center of the room.  If you have a druid these mobs are sleepable.  Put two healers on the MT, the MT will use an AoE taunt, perferably one that includes a stun, if you have a druid s/he will sleep one of the Invokers while they are still stunned, the OT will single taunt the commander and bring him to the center of the room for the raid to single target down, while simultaneously the MT will pull the remaining mobs away from both the sleep target and the commander maintaining roughly 30-35yd separation between mob pack and commander (commander does a roar that will increase the damage dealt by any mobs within range, thus separation is very important).  The raid will take down the commander, then the OT will taunt and pull the sleep target to the middle for take down.  Each mob will be pulled one at a time to the center for take down until the entire group is down.  It has not been confirmed, but suspicion is that the Invokers can be interupted which will help a lot with the damage taken by the MT.

The 3rd and final configuration is 2X Elites.  These are handled by keeping them separated and taking them down one at a time, again if you have a druid one can be slept.

Minni bosses will be covered in additional posts.

   The next configuration
_____________________________
Erithias__________________________________
Specializing in slow, excruciatingly painful death
(enemies wish I was just a Mage)
Erithias
Last edited by Erithias 2 months ago